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#ifndef CLIENT_H
#define CLIENT_H

#include <QDialog>
#include <QTcpSocket>

#define TCP_SEND_PORT 12321

QT_BEGIN_NAMESPACE
class QDialogButtonBox;
class QLabel;
class QLineEdit;
class QPushButton;
class QTcpSocket;
QT_END_NAMESPACE

class Client : public QDialog
{
    Q_OBJECT

public:
    Client(QWidget *parent = 0);
	 ~Client();

public slots:
	 void displayError(QAbstractSocket::SocketError socketError);
	 void connectToServer();
	 void tcpConnectionUp();
	 void tcpConnectionDown();
	 void sendScores();

private:
	void tcpConnectionActive( bool active );
	void buttonChangeState( QPushButton *whichButton, bool enabledStatus );
	void lineEditChangeState( QLineEdit *whichEdit, bool enabledStatus );

	QLabel *hostLabel;
	QLabel *portLabel;
	QLabel *ball1Label;
	QLabel *ball2Label;
	QLabel *frameTotalLabel;
	QLineEdit *hostLineEdit;
	QLineEdit *portLineEdit;
	QLineEdit *ball1LineEdit;
	QLineEdit *ball2LineEdit;
	QLineEdit *frameTotalLineEdit;
	QLabel *statusLabel;
	QPushButton *connectServerButton;
	QPushButton *sendScoreButton;
	QPushButton *quitButton;
	QDialogButtonBox *buttonBox;

	QTcpSocket *tcpSocket;
	QString scoreData;
	quint16 blockSize;
};

#endif
